Thursday, August 18, 2011

BACK TO THE SOUTH

Somewhat reluctantly, I resume the trip down south, just outside of the Snow Lands & near Braunworth (where I left off previously, daunted by the roads.)
INTERESTING BRIDGE IN MILLER
The land here really isn't very scenic, but there are some nice builds by residents and Linden moles.
YEAH! GAS STATION IN BURNANDT!
What's with this sick obsession with gas stations?
MEH.
The land in this area of Miller & Burnandt, not very attractive. Few interesting buildings & the ground is a muddy olive green.
ESS
In Ess, the land starts to turn snowy again as I follow the road north. Just when you thought it was safe to pack away the snowboots!
FOGGY OVERLOOK
I'm going to take a journey break now & hang out with a friend, so time to "camp" here! Also heading out of town in real life for a bit. Lake of the Woods.

MORE BAY CITY

I have now entered the former Teen Grid version of Bay City, which was recently 'hooked up' to the Main Grid Bay City when TG was closed.
Much of the area to the East is open grass parks with nice trees.
 CLEVER HOUSE IN OAK BLUFFS
It's sort of cute. Cramped.
 Nice layout though.
 ANIMAL RANCH!
This is very clever and quirky.
 ROLLER COASTER
In Weston and Oak Bluffs I come across a small boardwalk midway, which is under contruction, apparently. The rides are not finished. There's a "Mole" (Linden Lab builder) hanging about here. It looks like it'll be very amazing once it's finished.
 BUMPER CARS
Always my favorite at those real life carnivals.
BRIDGE CONNECTING BOARDWALK AREAS
THIS IS IT!
And here my brief last day in Bay City ends.

Tuesday, August 16, 2011

BAY CITY

Upon entering the city common, you're treated to lots of green space, parks, & a wonderful Trolley.
RIDING INTO BAY CITY PROPER
Proper meaning, on my BIKE!
BAY CITY COMMUNITY CENTER
Outside the Community Center, there's a newspaper stand where you can touch to receive the latest Bay City news from Ever Dreamscape, Editor. This month's issue reports among many other things:

"A series of griefer cube attacks have been originating from the northern edge of our city, around Moose Beach. Attackers -- many of them apparently alts being used to evade bans -- are rezzing the usual griefing cubes in an attempt to take the beach off the grid, disrupt the city, and cause headaches for all who choose to enjoy the area."
From the SL Wiki:
Bay City, introduced in the first half of 2008, was the latest block of city style sims. West of Nova Albion, Bay City has appeared as an attractive addition to the continent of Sansara on the main grid. A duplicate is also found in Teen Second Life.Bay City was first announced by Blue Linden in the Second Life official blog on February 22, 2008. Created by a set of resident builders known as "moles" within the Linden Department of Public Works, the area was described as "the American urban experience, between 1940 and 1965, perhaps best typified by Chicago circa 1950 and marked by a distinct deco influence." A "prerecorded statement" from Governor Linden further stressed the theme.

"We hope that the Residents of this new city will produce interesting and attractive structures, in styles appropriate to the period 1930 to 1960 when most of our buildings were erected. In any case, the Residents of Bay City will form a unique and bustling community."
 NOOO NOT THE EVIL CRYSTALS!!!
Gah!
Sometimes my poor avatar just wishes she was dreaming!
 TROLLEY
The trolley is rideable. It goes throughout the Bay City sims, & there's a lot of those. Research tells me that the area was doubled this past year when Linden Lab moved the Teen Grid Twin Sister of Bay City right next to it (to the west).  This was after the Teen Grid closed down.
BOWLING ALLEY
This bowling alley is functional & nicely done.
Overall, it looks like I will be here for a day or two due to the sheer size of the area. It's very pleasant, although some areas quite empty of buildings & a lot of land for sale. The land prices are extremely high, since the area is considered to be valuable & "high society" to live or own there. The community seems to be a very active one, as far as structured community events & gathering spots. They are also quite beautifully strict about building codes & you don't see many ugly structures. There's some true charmers, like these:
MOM'S DINER
Keeping Bay City starving.
*Come Nom at Mom's*
The reason I said "beautifully strict" is sort of a snob statement, but let me explain. Second Life is great for freedom of creativity & expression. You can build anything you want. But let me just say....some of the residents' 'creativity'....is so fucking ugly. To me it detracts from the world when I see evil crystals, giant boxes, blocking walls, & just plain hideous creations. It's all according to taste, but there's things that surely no one could say in their opinion were good to look at. So, it's great to have areas where residents put so much work into creating & maintaining a world that's nice to be in.

The entire Bay City area is charming, with careful & dedicated resident builds, & all the hundreds of Linden (mole) built structures that give it a wonderful flavor.
 50'S STYLE TOY STORE
Clever. Very realistic. Throughout the city area, you'll find a lot of 50's and 60's style buildings and stores.
INSIDE ANOTHER TRAIN DEPOT!
I love trains!
CLASSY EXTERIOR OF TRAIN STATION
Or maybe I just love the glamour of pretending to be a homeless person.
STOPPING FOR FUEL
Okay, so I'm hiking and biking, I know. I can't explain my morbid fascination with gas stations in Second Life. I always feel I have to step over & have a photo shoot there.
TENT UP FOR THE NIGHT!
I will further explore Bay City in the days to come.

BAY CITY ASYLUM

THE BAY CITY ASYLUM
As I first cross into the Bay City region along Route 66, I come to the Bay City Asylum.
OMG.
This place is CREEPY.
SIGN OUTSIDE GATES
So as you head on Route 66 towards Bay City, this is the first place you come to. Dark and forbidding, you're greeted with a malevolent brick building, tall iron gates, & eerie sound effects.
 OUTSIDE THE GATES (YES I'M A FAIRY)
I changed into a army-clad human again after getting a gander of what I'd be walking into.
QUITE FORBIDDING..
Really makes you want to come in, right?
ADMITTING DESK
The old-fashioned wheelchair was creepy all on its own. Didn't the original "Psycho" with Perkins have a wheelchair like this? Rats run around all over the floor. You can check out any time you like, but you can never leave!
PATIENT WARD
Okay, I was frightened. I jumped. I admit it. There are sound effects going off in these rooms, & right in my ear, a crazy-sounding woman started whispering. I couldn't make out what she said. It scared the living shit out of me.
SCREAMS!
Then, I see THIS guy (another avatar, not a statue or something) sitting on a bed in the next ward over. Oh, great. Blood all over him and he's not moving much.
ELECTROCUTION ("TREATMENT") ROOM
So I jog, okay RUN, upstairs & find padded, windowless rooms and, at the end of the hall, a "treatment room"....where electric shock is the treatment of choice.
 THIS IS WHAT HAPPENS...
There's a poor prim Noob under that sheet. So that's what they do with them! I bet he's from Moose Beach.
ASYLUM ATTIC
This is at the other end of the hall, where I ran to escape the electricity. No, really, I wasn't running up to the attic to escape the bloody guy with the straight razor..At least, I don't think I was...but I may have lost my mind!
WHAT THE FUCK HAPPENED IN THE ATTIC??
By this time, the creepy dude downstairs has vanished...escaped??...which is good. But this sight awaits me in the attic, so I'm not sure my situation has really improved very much.
PRIM MEDICAL STAFF
The staff examines a patient who seems to have had better days. This is strange, but for a moment, I thought that was Rose from Titanic laying on the bed. Wondered if someone finally got even with her for not moving her fat ass over on the floating door for Leonardo.
 SO YEAH..GET THE FUCK OUTTA HERE!
This place was incredible. This is a must-see for all residents. It's located in the South Channel sim between Bay City and Nova Albion. Be sure to set your light low & have sound turned way up.

VISIT THE ASYLUM!
 RUNS AWAY!

INVENTORY TIPS

Reluctantly leaving Luna this morning & heading back out towards Route 66.
However, I'm able to stand enjoying the view again for some minutes, whilst waiting for my slow...slow...inventory to load this morning...Did you know this trick? If you type "AO" into the Search, it speeds up the loading of the inventory. See under where it says "Fetching?" Just a little helpful hint. You do want to speed it up, & have your inventory completely load, or your lag will be much worse & items may not load at all.

RUTHED & LOADING!

As another helpful hint, it does help to empty your "Cache" regularly. Frees up your computer against all the images. I try to empty this at minimum twice a week.

JUST HIT THE "CLEAR CACHE" AT TOP

Monday, August 15, 2011

LUNA

There's a beautiful shopping area located just south of Nova Albion.

LUNA OAKS

From the SL Wiki:

"Luna Oaks is a shopping mall located in Luna. It is one of the few (if not the only) shopping malls owned, built, and run by Linden Lab. Spaces are rented out by process of lottery for smaller spots and auction by the larger spots. Renters were first given the spaces for 1 month, this was then lengthened to 3 months, and finally 4 months.

Luna Oaks was first announced on 12-18-2003 and appeared with a very nice structure built by Xenon Linden and a water fountain scripted by Ben Linden."

ANOTHER VIEW

Beautiful!

STICK-MAN

This little Stickman has a text sign above its head that reads: "This is the worst job in the world and my feet hurt."

I haven't ever heard anything about this Lottery, & not sure if they still do that. Research doesn't find me an answer.


LUNA EAST 69

I could almost live out my second life right here.

NOVA ALBION

BARCOLA

From the SL Wiki:

"On March 9th, 2004 Haney Linden announced the upcoming debut of Second Life's first official City sims. Features of these sims included twice the prim allowance, as well as a full array of Linden-created infrastructure."

MAP ON THE CITY BRIDGE

There's also a mini-hub right here; people kept landing & wandering off as I stood around on my bike. There's some "regulars" sitting around on the wall, too.

MIRAMERE

"Miramare is a sim with kind of a "futuristic" theme to it; a lot of build in this area looks future-like in design."

BARCOLA

Route 66, by the map, looks like it stretches a LONG way across this eastern side of the mainland grid.

SISTIANA BUILDING


SISTIANA

"Lordfly Digeridoo bought into the sim at its inception, buying the SE corner of the Sim for his Grignano Towers. They were soon demolished after a spectacular showing of physics-enabled kaboomerie."

MINI-TRAIN IN SISTIANA

I fell totally in love with this little train and grass field!!